{"id":16383,"date":"2018-08-13T17:31:42","date_gmt":"2018-08-13T16:31:42","guid":{"rendered":"https:\/\/intercom.com\/blog\/?p=16383"},"modified":"2024-07-25T11:36:09","modified_gmt":"2024-07-25T10:36:09","slug":"how-video-games-prepared-me-for-life-as-a-product-manager","status":"publish","type":"post","link":"https:\/\/www.intercom.com\/blog\/how-video-games-prepared-me-for-life-as-a-product-manager\/","title":{"rendered":"Strategy over speed: How video games prepared me for life as a product manager"},"content":{"rendered":"<p class=\"opening_paragraph\">Growing up, I was surrounded by video games. In my house, we had the NES, Nintendo 64, Game Boy and a bunch of PC games. I would play video games for hours on end, only stopping for the odd toilet break.<\/p>\n<p>But as my love of gaming grew, it became obvious that I wasn\u2019t drawn to the typically popular action or racing games.<\/p>\n<p>Instead of Half-Life or GoldenEye, I was drawn to simulation games such as <a href=\"https:\/\/www.ea.com\/en-gb\/games\/simcity\" target=\"_blank\" rel=\"noopener noreferrer\">SimCity<\/a>, <a href=\"https:\/\/www.ea.com\/en-gb\/games\/the-sims\" target=\"_blank\" rel=\"noopener noreferrer\">The Sims<\/a> and <a href=\"https:\/\/www.gog.com\/game\/theme_hospital\" target=\"_blank\" rel=\"noopener noreferrer\">Theme Hospital<\/a> \u2013 titles that rewarded strategy over speed, patience over practice.<\/p>\n<p>I would get lost in those worlds as I designed environments and overcame crises, managed resources and organized priorities. I found it to be the most compelling form of escapism, at once demanding and yet also relaxing.<\/p>\n<p>It is only recently that I realized how much these games resemble my role as a Product Manager. Looking at these games now, I can see how the traits that I enjoyed so much in those games \u2013 strategy, planning, responding to emergencies and so on \u2013 also exist in product management.<\/p>\n<h3>1. Developing strategy skills<\/h3>\n<p>The first game I remember being drawn to for the strategic skills it required was Theme Hospital \u2013 there was just something about planning, building and running a hospital and then dealing with patients suffering all sorts of surreal diseases and disorders (think <a href=\"http:\/\/bullfrogproductions.wikia.com\/wiki\/Slack_Tongue\" target=\"_blank\" rel=\"noopener noreferrer\">extra long tongues<\/a> or <a href=\"http:\/\/bullfrogproductions.wikia.com\/wiki\/Bloaty_Head\" target=\"_blank\" rel=\"noopener noreferrer\">bloaty heads<\/a>), that I couldn\u2019t get enough of.<\/p>\n<p>Those sorts of challenges were also the real appeal of SimCity and The Sims (okay, without the bloaty heads). They demanded a keen sense of strategy and forced you to constantly think about what sort of challenges you might face in the future, so that you could prepare now.<\/p>\n<p><img decoding=\"async\" class=\"small\" src=\"https:\/\/intercom.com\/blog\/wp-content\/uploads\/2018\/07\/ThemeHospital-1.png\" alt=\"Theme Hospital\" \/> <span style=\"font-size: small;\"><em>Theme Hospital<\/em><\/span><\/p>\n<p>That sort of strategic thinking is at the heart of good product management \u2013 you need to constantly think about the future. What will the product look like in 6 months? What will we be able to ship in the next 3 months? What needs to be prioritized now in order for it to have a long lasting impact for customers? How will what you do in the near term affect the medium term and the long term.<\/p>\n<p>Figuring out how to do, say, customer research or market analysis today so you know what to plan for in the medium term. It\u2019s the opposite of instant gratification and simulation games not only taught me that, but also taught me how to enjoy it.<\/p>\n<h3>2. A balancing act of competing priorities<\/h3>\n<p>Strategic thinking is only one piece of the puzzle for both simulation games and product management.<\/p>\n<p class=\"quote\">Strategic thinking is only one piece of the puzzle.<\/p>\n<p>One of the most important responsibilities of a PM is to ensure the team resources are invested in the most impactful work. The entire genre of product management books, articles and podcasts is basically focused on telling people how to manage competing priorities. I just got a head start with all those games!<\/p>\n<p>Some people never learn how to handle priorities and weigh up trade-offs, but if you play simulation games as much as I did, you can\u2019t help but learn the importance of carefully allocating your resources.<\/p>\n<p>In SimCity or Theme Hospital, your main resource is money and every decision is about making sure you get the most impact and benefit every time you spend it. In SimCity, you have to determine how much to invest in policing to avoid a downturn of a popular neighbourhood, say. In Theme Hospital, you have to figure out how much to spend hiring, training and retaining high quality doctors. In both cases, you have to correctly prioritize the resources that are available to you.<\/p>\n<p>In my current role as a PM, the main resource I have to consider is my team\u2019s time and attention, but the underlying challenge isn\u2019t all that different.<\/p>\n<p><img decoding=\"async\" class=\"small\" src=\"https:\/\/intercom.com\/blog\/wp-content\/uploads\/2018\/07\/The-Sims.png\" alt=\"The Sims\" \/> <span style=\"font-size: small;\"><em>The Sims<\/em><\/span><\/p>\n<p>As well as managing your priorities and resources, there is a wider game at play \u2013 as the saying goes, \u2018strategy without tactics is the slowest route to victory,\u2019 so when it comes to being PM, that means you need to be able to straddle the fence between strategy and operations at all times.<\/p>\n<p>One of the most challenging aspects of product management is finding the balance between balancing your short term and long term goals, between the need to execute and the need to think strategically, at the same time. You have to be on top of the here and now, while still maintaining the long term vision of a product. But no matter how much you plan ahead, there are always the unpredictable events that are totally out of your control. And how you respond to them is the true test of whether you can play the game.<\/p>\n<h3>3. Handling crises and emergencies<\/h3>\n<p>Why does it seem like unpredictable emergencies always kick off at the worst possible time?<\/p>\n<p class=\"quote quote-right\">A good product manager will be resolute.<\/p>\n<p>Well, in simulation games, emergencies arise because the game designer is making things interesting, keeping you on your toes, testing your abilities. A game without unforeseen challenges isn\u2019t even much of a game \u2013 the drama is part of the attraction. Indeed, how you react to the unforeseeable is a big part of the appeal.<\/p>\n<p>In real life, however, it doesn\u2019t quite feel like that. You will always find yourself putting out some fire when there are a million other things to do. It can feel like all your best-laid plans are only there to be disrupted at the last-minute.<\/p>\n<p>For example, a last minute bug found during QA can sometimes delay a well planned beta for weeks.<\/p>\n<p>Recently a new feature contained a query that destabilized a databased and caused downtime. We were forced to divert engineering resources into redoing the query instead of focusing on a new feature. Simultaneously, leadership asked us to help another team on a strategic initiative. We had to reshuffle resources to accommodate.<\/p>\n<p>It is the responsibility of the product manager to assess if these events are indeed critical and require the team\u2019s attention. A good product manager will be resolute, keeping the issue contained, protecting the team from unnecessary distractions and solving the issue in an efficient manner.<\/p>\n<p>That lesson has stood to me \u2013 instead of panicking when faced by a last-minute crisis, I realize it is all part of the role and I need to be able to respond and even relish these moments of unpredictability. Just like in video games, as in life \u2013 how we react to the unforeseeable is kind of the point.<\/p>\n<p><img decoding=\"async\" class=\"small\" src=\"https:\/\/intercom.com\/blog\/wp-content\/uploads\/2018\/07\/DontStarve-1.png\" alt=\"Don't Starve\" \/> <span style=\"font-size: small;\"><em>Don&#8217;t Starve<\/em><\/span><\/p>\n<h3>4. There is no end, there is no winning<\/h3>\n<p>The biggest difference between simulation games and most of the other popular game genres is a fundamental one &#8211; there is no end, there is no finish point. You can\u2019t even win, in the sense of defeating the big boss in the final level. Instead, playing the game, not winning it, is the point.<\/p>\n<p>Not having an end is actually a core part of the appeal &#8211; the process, the growing, the learning, the ever-expanding nature of the challenge, all represent the reward. The sense of achievement is entirely different from seeking to \u201cconquer\u201d or \u201cmaster\u201d a finite game.<\/p>\n<p>There is always room for improvement and that\u2019s where the motivation lies.<\/p>\n<p>For product managers, releasing the product to the public is not the end goal, it\u2019s not the final level of the game. Instead, there is a constant need to improve the product and to better satisfy and address the needs of the customers. There will always be more bugs, more feature requests, new scalability issues, new benchmarks, old features that need to be killed, the list goes on.<\/p>\n<p>This might sound daunting to some, but it\u2019s part of what attracted me to the role.<\/p>\n<p><img decoding=\"async\" class=\"small\" src=\"https:\/\/intercom.com\/blog\/wp-content\/uploads\/2018\/08\/SimCity.png\" alt=\"SimCity\" \/> <span style=\"font-size: small;\"><em>SimCity <\/em><\/span><\/p>\n<p>You hear a lot about \u201cgamification\u201d these days \u2013 applying aspects from video games to non-game contexts to increase engagement. It can sound a bit manipulative, but it\u2019s much more than a gimmick to keep people\u2019s attention.<\/p>\n<p>For me, the demanding aspects of product management, the constant changes between strategic mode and operational mode, between one context and another, is enjoyable in precisely the same way as playing SimCity or, more recently, a game like Don\u2019t Starve. It\u2019s the same sense of demand and reward.<\/p>\n<p>All those childhood hours in front of the computer playing The Sims or Theme Hospital seem like time well spent now. Obviously, there is something inherent in them appeals to me, but I think it\u2019s a case of more than just sharing traits. I realize now that those games actively prepared me not just for the challenges of my job &#8211; more importantly, they trained me to enjoy those challenges.<\/p>\n<p>After a few years as a PM, it strikes me that the biggest difference between games and product management is that in games, you get a second chance to start afresh and do it all over again.<\/p>\n<hr \/>\n<p class=\"inline-cta-quote\"><a href=\"https:\/\/www.intercom.com\/blog\/books\/product-management?utm_source=ii-blog&amp;utm_medium=blog-cta&amp;utm_campaign=2018-06-1-ProductMgmtBook\">We&#8217;ve learned many lessons from years of making tough product decisions. Get actionable advice on how to ship a product people want <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Growing up, I was surrounded by video games. In my house, we had the NES, Nintendo 64, Game Boy and a bunch of PC games. I would play video games for hours on end, only stopping&hellip;<\/p>\n","protected":false},"author":300,"featured_media":16384,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"category":[5],"tags":[62,12010,12011],"coauthors":[2332],"class_list":["post-16383","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-product-and-design","tag-product-management","tag-product-manager","tag-strategic-thinking"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>How Video Games Prepared Me For Life As A Product Manager<\/title>\n<meta name=\"description\" content=\"Looking back on the video games I grew up playing, like Theme Hospital and The Sims, I can see how the traits that attracted me to them in the first place are the same traits that attracted me to my role as a Product Manager (PM) at Intercom and helped me to develop the required skills very early on.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.intercom.com\/blog\/how-video-games-prepared-me-for-life-as-a-product-manager\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Strategy over speed: How video games prepared me for life as a product manager\" \/>\n<meta property=\"og:description\" content=\"Looking back on the video games I grew up playing, like Theme Hospital and The Sims, I can see how the traits that attracted me to them in the first place are the same traits that attracted me to my role as a Product Manager (PM) at Intercom and helped me to develop the required skills very early on.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.intercom.com\/blog\/how-video-games-prepared-me-for-life-as-a-product-manager\/\" \/>\n<meta property=\"og:site_name\" content=\"The Intercom Blog\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/intercominc\" \/>\n<meta property=\"article:published_time\" content=\"2018-08-13T16:31:42+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-25T10:36:09+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2018\/07\/Product-Management-like-Video-Games.png\" \/>\n\t<meta property=\"og:image:width\" content=\"3936\" \/>\n\t<meta property=\"og:image:height\" content=\"1864\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Ulaize Hernandez Troyas\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Intercom\" \/>\n<meta name=\"twitter:site\" content=\"@intercom\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ulaize Hernandez Troyas\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/how-video-games-prepared-me-for-life-as-a-product-manager\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/how-video-games-prepared-me-for-life-as-a-product-manager\\\/\"},\"author\":{\"name\":\"Ulaize Hernandez Troyas\",\"@id\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/#\\\/schema\\\/person\\\/402c5fdceaf7ec712d4968f90c83a9fc\"},\"headline\":\"Strategy over speed: How video games prepared me for life as a product manager\",\"datePublished\":\"2018-08-13T16:31:42+00:00\",\"dateModified\":\"2024-07-25T10:36:09+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/how-video-games-prepared-me-for-life-as-a-product-manager\\\/\"},\"wordCount\":1538,\"publisher\":{\"@id\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/how-video-games-prepared-me-for-life-as-a-product-manager\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.intercom.com\\\/blog\\\/wp-content\\\/uploads\\\/2018\\\/07\\\/Product-Management-like-Video-Games.png\",\"keywords\":[\"product management\",\"product manager\",\"strategic thinking\"],\"articleSection\":[\"Product &amp; 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