{"id":27870,"date":"2022-08-09T16:30:53","date_gmt":"2022-08-09T15:30:53","guid":{"rendered":"https:\/\/www.intercom.com\/blog\/?p=27870"},"modified":"2024-10-22T17:52:59","modified_gmt":"2024-10-22T16:52:59","slug":"design-fidelity-user-testing","status":"publish","type":"post","link":"https:\/\/www.intercom.com\/blog\/design-fidelity-user-testing\/","title":{"rendered":"Valuable insights at the right time: Determining the ideal level of design fidelity for user testing"},"content":{"rendered":"<p>At Intercom, one of our product development principles is <a href=\"https:\/\/www.intercom.com\/blog\/intercom-product-principles\/\">think big, start small, learn fast<\/a>.<\/p>\n<p>One of the ways we learn fast is by carrying out evaluative research to build confidence in the product design direction we\u2019re pursuing. We often aim to get product concepts in front of users very early in the product development process, long before any code has been written.<\/p>\n<p>This approach to user testing poses an important and ongoing question \u2013 what\u2019s the right level of design fidelity to present to your research participants? How close to the final design do those concepts need to be in order to elicit accurate insights from those who are testing them? How do you find the right balance between \u201ccrude but early\u201d on the one hand and \u201cpolished but late\u201d on the other? What level of design abstraction hits the sweet spot?<\/p>\n<blockquote class=\"pullquote-style-two\"><p>\u201cWe\u2019ve found it\u2019s helpful to avoid using the term <span style=\"font-weight: 400;\">\u2018<\/span>design\u2019 when talking internally about what to show participants \u2013 we prefer to use <span style=\"font-weight: 400;\">\u2018<\/span>research stimulus\u2019\u201d<\/p><\/blockquote>\n<h2 id=\"words-matter\">Words matter<\/h2>\n<p>First of all, although we talk about design fidelity, we\u2019ve found it\u2019s helpful to avoid using the term \u201cdesign\u201d when talking internally about what to show participants during user testing \u2013 we prefer to use \u201cresearch stimulus\u201d. Terms like \u201cresearch stimulus\u201d or \u201cprovocation artefact\u201d, while sounding a bit wonky, help communicate that the thing you\u2019re going to show a participant is a tool to elicit insights on an overall concept, rather than specific design features.<\/p>\n<h2 id=\"identify-the-problem\">Identify the problem<\/h2>\n<p>It can be tempting to use the latest, most polished design files available when creating the research stimulus, but this comes with certain costs that have to be considered. Participants will pay attention to the highest level of fidelity that you provide \u2013 if you\u2019re interested in whether a concept has value, hearing participants\u2019 comments about microcopy on a CTA is likely to add noise to the feedback you\u2019re looking for.<\/p>\n<p>Instead, we\u2019ve found it&#8217;s helpful to start with the problem \u2013 what we\u2019re trying to learn about \u2013 and match that to the fidelity of what we show research participants during user testing.<\/p>\n<p>So to determine the correct design fidelity, you need to identify which of the following problems you are trying to solve:<\/p>\n<ul>\n<li>Testing concepts: Does this idea have value?<\/li>\n<li>Testing system design: Can users form a \u2018good enough\u2019 understanding of this system?<\/li>\n<li>Testing usability: Can people use this product?<\/li>\n<\/ul>\n<p>Once you have settled on the problem you are trying to solve, that will help determine what level of design fidelity is required of your research stimulus.<\/p>\n<p>Getting clear on the problem upfront also helps to create alignment with your cross-functional partners in design, product, and engineering \u2013 all the more important because creating a research stimulus is a collaborative effort, and one where ownership can be unclear.<\/p>\n<blockquote class=\"pullquote-style-two\"><p>\u201cIn the early stages, you\u2019re not interested in how they\u2019d interact with it. You\u2019re interested in whether it would be valuable to them\u201d<\/p><\/blockquote>\n<h3>Testing concepts: Does this idea have value?<\/h3>\n<p>At this stage, your problem is figuring out \u201dDoes this idea have value?\u201d Specifically, do customers think this idea will help them solve the problems they\u2019re struggling with? In the early stages, you\u2019re not interested in how they\u2019d interact with it. You\u2019re interested in whether it would be valuable to them.<\/p>\n<p>During the test itself, you\u2019ll want to confirm that the participant actually experiences the problem you\u2019re trying to solve, show them the concept, and evaluate whether they expect it to solve their problem in a valuable way.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27873\" src=\"https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/Design-fidelity-user-testing.png\" alt=\"Design fidelity user testing\" width=\"1200\" height=\"562\" srcset=\"https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/Design-fidelity-user-testing.png 1200w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/Design-fidelity-user-testing-300x141.png 300w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/Design-fidelity-user-testing-700x328.png 700w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/Design-fidelity-user-testing-768x360.png 768w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/Design-fidelity-user-testing-600x281.png 600w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p>Your test stimulus doesn\u2019t need to look like an interface at this point. In fact, it\u2019s probably better if it doesn\u2019t \u2013 if you do choose to present concepts as an interface, be aware that your participants may jump ahead to thinking about how they\u2019d interact with it, how it would relate to the rest of your product, and what they think about the visual design. This kind of feedback is easier to give, so participants will naturally gravitate towards it instead of thinking deeply about the concept itself and how it might address the problem they&#8217;re experiencing. Your research stimulus just needs to communicate the idea you\u2019re testing, and little else.<\/p>\n<p>Quick text descriptions, storyboards, landing page mockups, diagrams in Google Slides, or whiteboard-style doodles are all legitimate options. Keep it simple and focused by blurring unnecessary copy and using obvious placeholder graphics.<\/p>\n<h3>Testing system design: Can users form a \u2018good enough\u2019 understanding of this system?<\/h3>\n<p><span style=\"font-weight: 400;\">Sometimes, a product team may be working on <\/span><a href=\"https:\/\/www.intercom.com\/blog\/six-principles-of-system-design\/\"><span style=\"font-weight: 400;\">building out a whole system<\/span><\/a><span style=\"font-weight: 400;\">, rather than interfaces or flows. When doing research at this stage, your question is probably whether, based on what the team has conceived so far, <\/span><i><span style=\"font-weight: 400;\">your users can form functional mental models<\/span><\/i><span style=\"font-weight: 400;\"> that will enable them to use the product without getting blocked or confused. The best evidence for this is whether users can make accurate predictions about how they\u2019d do representative tasks within your system.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While you could simply show abstract diagrams of the system and ask users how they\u2019d expect to interact with it, this doesn\u2019t have much ecological validity; actually showing stimuli that look more like a user interface makes the research feel more realistic. Again though, we\u2019ve found that asking a participant to actually <\/span><i><span style=\"font-weight: 400;\">use<\/span><\/i><span style=\"font-weight: 400;\"> a prototype makes it almost impossible not to have their attention deflected to interaction design, and you\u2019re probably still not solving for that.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27874\" src=\"https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/design-fidelity-user-testing-inline.png\" alt=\"design fidelity user testing inline\" width=\"1200\" height=\"562\" srcset=\"https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/design-fidelity-user-testing-inline.png 1200w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/design-fidelity-user-testing-inline-300x141.png 300w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/design-fidelity-user-testing-inline-700x328.png 700w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/design-fidelity-user-testing-inline-768x360.png 768w, https:\/\/www.intercom.com\/blog\/wp-content\/uploads\/2022\/08\/design-fidelity-user-testing-inline-600x281.png 600w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Consider giving them realistic problems and asking them to talk you through how they\u2019d expect to tackle them using your mocked-up interfaces, while you share your screen and look after the specific interactions that move them through the product. This will save you either building out fully interactive prototypes before you have confidence in the design direction, or risking frustrating participants with interactions you know are still janky. <\/span><\/p>\n<h3>Testing usability: Can people use this product?<\/h3>\n<p>At this stage you\u2019ll want to know\u00a0whether a user can interact with your product with a realistic level of support (e.g., no more onboarding than you\u2019re likely to provide in the final product) and carry out tasks that represent the problem you\u2019re solving.<\/p>\n<p>There are many kinds of usability testing, and in all of them, interaction design becomes more important. You can test usability with prototypes of varying levels of fidelity, once you\u2019re clear and specific about the tasks you want your participants to carry out and test, and the interactions that are needed to enable them are supported in the prototype.<\/p>\n<h2 id=\"in-summary\">In summary<\/h2>\n<p>The lines between these phases are blurry, and it can be tricky to land on the right protocol for your situation. Prepare to tweak both the research stimulus and the questions you ask from session to session.<\/p>\n<p>Finally, there\u2019s no harm in asking your participants how they found the research session itself, rather than the research stimuli. Confusion or frustration are a sign that you have some more work to do. And if you get stuck, remember to start with the problem: what exactly are you trying to get from user testing session?<\/p>\n<p>Want to learn more about working with our team? Read about our values, the way we work, and our open roles <a href=\"http:\/\/intercom.com\/careers\">here<\/a>.<\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>We often aim to get product concepts in front of users very early in the product development process. This approach poses an important and ongoing question \u2013 what\u2019s the right level of design fidelity to present to your research participants? <\/p>\n","protected":false},"author":535,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"category":[5],"tags":[153,311],"coauthors":[25085],"class_list":["post-27870","post","type-post","status-publish","format-standard","hentry","category-product-and-design","tag-product-design","tag-user-testing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.5 (Yoast SEO v27.5) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Deciding what level of design fidelity is best for user testing<\/title>\n<meta name=\"description\" content=\"How close to a final design does a concept need to be in order to elicit accurate insights during user testing?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.intercom.com\/blog\/design-fidelity-user-testing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Valuable insights at the right time: Determining the ideal level of design fidelity for user testing\" \/>\n<meta property=\"og:description\" content=\"How close to a final design does a concept need to be in order to elicit accurate insights during user testing?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.intercom.com\/blog\/design-fidelity-user-testing\/\" \/>\n<meta property=\"og:site_name\" content=\"The Intercom Blog\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/intercominc\" \/>\n<meta property=\"article:published_time\" content=\"2022-08-09T15:30:53+00:00\" \/>\n<meta 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